Design notes
How SignalStack scoring and relay logic work
SignalStack is designed around sequence memory plus a single transformation rule. The goal is not random reflex speed. The goal is to create a tight loop where players feel the pressure of a short packet, then the satisfaction of reconstructing it correctly.
Round structure
Every round contains six packets. Each packet uses four channels and a fixed modifier rule for the tower. The player watches the relay once, then reconstructs the correct answer packet using the same four-channel pad.
Scoring model
- Correct packet: 4 points per required reply pulse
- Every third correct packet in a row: +4 streak bonus
- Wrong packet: -6 and one point of integrity lost
- Score never drops below 0
A perfect clean-dock run lands at 108 points, which gives QA an exact deterministic route to verify against.
Daily uplink
The daily challenge is generated from the current UTC date using a deterministic seed. That makes the packet list, modifier, and difficulty identical for every player on the same day and opens the door to later leaderboard and challenge-sharing features.